Case study · Yubi 2.0 · Yubi · 2022 to 2025

A loss-making suite, rebuilt into One Yubi.

When I joined, Yubi was a $7.4M-loss, Ops-heavy collection of drifting platforms that customers picked up the phone to avoid using. Yubi 2.0 was the design-led transformation that rebuilt it into one language, one experience, and a profitable $140M ecosystem.

My roleDirector of Design · Design-led transformation
TeamThe design org I built · 17 hired · CRAFT team
Scope12+ products · 4 brands · 4 initiatives
Timeline2022 to 2025
StakeholdersCEO · CPTO · Product · Engineering · Marketing
OutcomeLoss to profit · Drop-offs 87% to 34.7% · NPS 1.7 to 8.23
01 · Why Yubi 2.0
Customers didn't use the platforms. They called the RM.
The problem wasn't UI. It was trust, clarity, and consistency.

Yubi was very Ops heavy. Customers were not using the platforms; they called their relationship manager and got their needs done offline. The platforms had drifted away from the original suite, and the same features existed in different products with entirely different experiences. Design worked in silos.

For customers the pain stacked up: no learning centre, no central system, a fresh learning curve on every role switch, cross-platform overlaps, and cost burns everywhere. Decision anxiety did the rest. Yubi lacked trust, and the brand had no influence on any of it. People couldn't complete basic tasks, and the system didn't scale.

87%Drop-offs on key flows
1.7NPS
17.2 minAverage task time
80 daysAverage feature GTM
400+Jira bugs a month
21%Platform usage
0%Consistency across 4 brands
$7.4MLoss, on $20.4M revenue
Radial map of Yubi's experience layer problems around the user: inconsistency, navigation, mental models, clutter, fragmentation, clarity, insensitive workflows, scalability, and language
The problem map: every layer of the experience, from screens to silos, pointing back at the same fragmentation.
02 · The pitch · Design leads
Nobody asked for a transformation. Design pitched it.

Yubi 2.0 was a pure design-led initiative. The pitch to leadership was blunt: 87% drop-offs in core journeys meant the fragmented experience was directly hurting conversion, trust, support cost, and future scalability, and a unified experience had to become a company priority.

The mission that came back: design for trust, speed, and scale. Reduce drop-offs below 40%. Raise NPS and retention. Establish unified design governance. The mandate had four words on it: trust, scalability, measurable engagement, user first.

03 · The evidence
Fix what matters first.

Before redesigning anything we made the problem measurable: 120+ user interviews across 6 cohorts, usage mapped over 86 modules in Amplitude, heatmaps and drop-off analytics on every core journey. Then every module was scored on the same five things, so priority was a reading, not an argument.

ScreenUsageDrop-offPriority
Dashboard68%23%High
Loan details41%42%High
KYC23%46%High
Onboarding21%42%High
Analytics14%38%Medium
Reports5%80%Low
USAGE DROP-OFF IMPACT EFFORT PRIORITY
Every module scored on the five things that set priority: usage, drop-off, impact, effort, and the call it earned. Hover a shape to name it and fan out its sub-flows; hover a sub-flow dot to name it. Loan details reaches wide on impact at low effort. Reports spikes on drop-off alone.
04 · The program
Four initiatives, one transformation.
01Y.Design, the design systemThe token-based multi-brand system that unified the componentry and paid for itself. It has its own case study.
02Yubi OS, the design languageOne Yubi, one design language: shared navigation, predictable journeys, and a single visual grammar across the suite.
03Project Sherlock, the auditA design-led UI/UX audit of every product at three levels: feature, product, component. The findings became governance.
04Project Phoenix, the rebuildDesign, redesign, fix, test, raise the experience, implement the design system, and create structure, product by product.
The operating model
Product level and system level, from plan to proof.

Every initiative ran the same way: thought at two altitudes at once. The product level fixed what one user feels on one screen. The system level fixed why it kept breaking everywhere. Planning, executing, and measuring each happened at both.

01 · Planning
Product level Plan from usage, not opinion
120+ interviews and Amplitude data ranked the top 40 journeys
Outcome metrics agreed with product: conversion and TAT
Redesign priority scored screen by screen
System level Architect before building
Token architecture and component roadmap mapped V1 to V3
Governance and audit model defined before the first component
One language planned across 4 brands and 12+ products
02 · Executing
Product level Phoenix, product by product
Redesign, fix, test, and ship on the highest-usage journeys first
Journeys aligned across use cases, so role switches stopped hurting
Design system implemented in each product as it landed
System level Y.Design, Yubi OS, Sherlock
Components shipped V1 to V3: 8 to 38, Figma and code
One design language rolled across the whole suite
Three-level audits feeding the fix pipeline and governance
03 · Measuring
Product level Numbers a user feels
Drop-offs on key flows: 87% to 34.7%
NPS: 1.7 to 8.23 · complaints: 400+ to 72 a month
Platform usage up 82%, Ops dependency down 60%
System level Numbers the business feels
Feature GTM: 80 days to ~3 sprints
UI bugs: 139 to 4 a quarter
Engineering burn: $50.4M to $22.2M a year
Initiative 01 · Y.Design
The system that paid for itself.

Y.Design gave the transformation its foundations: tokens layered core to theme, components shared across 12+ products, and a governance model that kept them honest. It cut engineering burn from $50.4M to $22.2M a year and saved ₹186 crore in FY25 alone. Read the full Y.Design case study.

The Y.Design system architecture: layered isometric stack from base tokens through semantic tokens, locale, components, patterns and workflows, up to documentation and the design system website
The YDS architecture: a layered, modular stack from raw tokens to documentation, scalable across 13+ products.
Initiative 02 · Yubi OS
One Yubi, one design language.

Yubi OS is the design language that sits above the system: simplified journeys with clear, predictable paths to cut cognitive load, one navigation model, and one set of visual patterns. Whatever product a customer opened, and whatever role they switched into, the platform finally spoke one language.

The Yubi Spectrum: the branded house under Yubi Group, with product logos organised by Lending, Credit Risk and Monitoring, Collection, AI, and Events, all carrying the Yubi identity
The Yubi Spectrum: a branded house. Every product carries the Yubi identity while keeping its own personality.
Initiative 03 · Project Sherlock
Audit everything. Then fix what the audit finds.

Sherlock was the design-led UI/UX audit across products, built to bring standardised structure and a consistent look to the whole suite. It worked at three levels: feature, product, and component. Twelve products went under audit; a single B2C fit-and-finish pass alone documented 59 UI/UX issues.

The audit reports became a standing instrument: they are how the design system is governed, and they fed the fix pipeline that the UNIFY story tells in full.

Project Sherlock: the design-led UI and UX audit across products for standardised structure and consistent look
The three audit levels rendered as an isometric cube: feature level, product level, component level
Sherlock's three altitudes: feature, product, component. Same lens, three depths.
Initiative 04 · Project Phoenix
Design, redesign, fix, test, ship. Repeat.

Phoenix was the rebuild engine: take what Sherlock found, redesign the broken experiences, fix and test them, implement the design system as it landed, and leave structure behind wherever it passed. Product by product, the legacy interfaces below became Yubi 2.0.

The legacy: a collage of Yubi's old fragmented interfaces before the transformation
The legacy: what customers faced before.
Yubi 2.0 screens after the rebuild: unified dashboards, portfolio views, and workflows in one design language
Yubi 2.0: the same platforms after Phoenix, in one language.
05 · The house of brands
Every company, rebranded under Yubi.

Acquisitions had left Yubi a collection of unrelated identities, and the brand had no influence over any of them. I created a house of brands: every company got rebranded under Yubi, so trust earned anywhere in the suite accrued to one name.

New product suites launched under that house: Aspero, the retail fixed-income platform my team took from zero to one; YuCollect, the collections infrastructure; and Futurelift, a quick-strike initiative to recover 50% of serious defaults, which brought $92M back to the banks.

1House of brands
3Product suites launched
$92MRecovered by Futurelift
50%Of serious defaults recovered
06 · The organisation
Seventeen hires, one CRAFT.

None of this runs on heroics; it runs on an organisation. I hired 17 designers and groomed the org into shape: 3 Leads, 1 Principal Designer, 1 Associate Director, 10 Senior Product Designers, and 5 Product Designers, plus 3 specialists across motion, visual language, and content, and a dedicated design system team of 5.

At its centre sat CRAFT: Creativity, Research, Animation, Framework, Tech. The team owned motion design, illustration, and DesignOps, and set UX and UI direction for 12 product pods. Around it I built the design process itself, with audit reports as the governance instrument for the design system. Design throughput rose 42%, and cross-team collaboration rose 60% in survey data.

17Designers hired
5Dedicated design system team
12Product pods supported
+42%Design throughput
07 · Velocity
From 80 days to 3 sprints.
2 9 FY23 FY24 FY25
Features shipped per sprint across the suite, quarter by quarter: 2 to 9.
80d to 3spAverage feature GTM
6.5 to 3.8Weeks of GTM per feature
+30%QA passes per sprint
12% upFrom the old velocity floor
08 · Beyond the product
Design led the brand out of the building.

The same team carried Yubi outward. I led the marketing initiative behind 6 events, 4 of them large scale, with the new brand system doing the talking. Along the way Yubi picked up industry recognition, including a best financial product award.

6Events led by design
4Large scale
1Best financial product award
Collage of Yubi events: the YuVerse and Yubi Group booths, conference panels, the Partnership Conclave hoardings and bags, delegate badges, and Aspero, YuCollect and Spocto X out-of-home campaigns
On the floor: YuVerse and Yubi Group booths, the Partnership Conclave, panels, badges, and out-of-home.
Campaign creatives from the brand system: Spocto X collections and StratAI posts alongside Yubi Markets speaker and event cards
The campaign layer: Spocto X and Yubi Markets creatives, all speaking the same brand system.
09 · Business outcome
A loss-making company became a profit-making one.
MetricBeforeAfterChange
Drop-offs on key flows87%34.7%-52 pts
NPS1.78.23+6.5
Monthly complaints400+72-82%
Compliance adherence57%100%+43 pts
Feature GTM80 days~3 sprints-60%
+82%Average platform usage
-60%Operational dependency
47.6%Revenue increments
$140MMulti-product ecosystem

When I joined, Yubi was running a $7.4M loss on $20.4M of revenue. By the end of the transformation the company had crossed into profit, on an ecosystem that grew to $140M, with allocations growing 20% month on month, absolute collections growing 15%, and customer satisfaction up 53%. The customers who used to call their RM now use the platform: usage up 82%, operational dependency down 60%.

10 · What I carry forward
Design became a business driver.
We don't think of design as support anymore. It's part of strategy.

That line came from a Yubi PM, and it is the outcome under all the numbers. Design can't fix everything, but it has the power to reveal what's broken. When done with intent and empathy, design becomes a bridge between people, products, and purpose. The reward for users is clarity. The reward for the business is trust. The reward for the designers is impact that is both meaningful and measurable.

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A $1.7M loss, turned into $430M.